I recently spent a lot of time in the PC Gamer offices, covering the news for them while their regular newswriter was away.
I did dozens of articles for them, but here’s a small sample, collected by day. As you can see, I’m capable of generating 5-9 newsposts a day, all tracked down, researched and subsequently written myself.
I was in the PC Gamer offices recently, helping them out with some site maintenance and doing a few news posts. While I was there I had the chance to do something a little longer and deeper. This article takes a look at the upcoming British tanks in World of Tanks, and tells players what they can expect from them.
Interestingly I’m not really a big military history geek or anything. I didn’t know that much about tanks going into this, but after half an hour of research I managed to make it really sound like I did. I like to think this is one of my strengths as a writer, I don’t know everything, but give me a little time to brush up and I’ll pass for an expert to the casual observer.
Hello all! If you don’t know me, I’m Tom Hatfield, a freelance games journalist. I’ve worked for PC Gamer, Nintendo Gamer and Edge. I created this site to showcase some of my published work and host any articles I feel like writing, but can’t find a home for anywhere else. I’m also planning to use it to write about films, books, TV, comics and other other medium I’m interested in.
If you’re interested in my opinions, I recommend following them in 140 character form on twitter. If you want to get in touch with me for work then you can email me.
Recently Rock Paper Shotgun published an article railing against ‘cinematic’ games. The sentiment will be familiar to anyone who’s spent time on any game site or comment thread. Games are games, why should games be like movies? Treating games like movies means long, non-linear cutscenes, and no-one likes those. The best course for games is to focus on interaction, and ignore films entirely. The argument is a compelling one, but I think it’s dead wrong, and stems from a basic misconception about what we mean when we say ‘cinematic’. (more…)
This is one of the first things I ever got published in a magazine, and PC Gamer have just put it online. It tells a story of my first time playing World of Tanks. I figured it’d be easier to get the hang of it if I joined up with a more experienced friend, but as I rapidly found out, World of Tanks doesn’t work that way.
I ended up in a high tier battle in a tank made by Fischer Price. Read it here.
Against all odds, World of Tanks is actually a lot of fun. The trick is the way that it takes a very complex ballistics model and hides it behind some very simple FPS style controls. I haven’t played it in a while, but I’m looking forward to seeing what they do with World of Planes.
When Skyrim first came out, I figured mods for it would be a big deal, but I never realised exactly how much they’d take off when the Steam Workshop was released. I’ve spent a lot of time covering Skyrim Mods since then, and I’ve become something of an expert.
Here’s my list of the 25 best Skyrim Mods, it’s the culmination of several mods posts I’ve done for PC Gamer over several months, with new mods continually added and removed. Here’s my post for the PC Gamer Skyrim Mod collection, picking out some of the best of the Steam Workshop.
I spent a couple of months recently working at Nintendo Gamer. I helped them upload a lot of their reviews of classic games, get to grips with the CMS and decide how to lay out some of their regular features. It was a great experience, I learnt a lot about launching a new site, and spent some time working with a great team.
Back when I was interning at PC Gamer, one of my jobs was to write the ‘And in other PC Gaming news’ round up every day. I enjoyed it, because it gave me a lot of freedom, all I really had to do was present the links and be funny in the intro. The informal format also resulted in a lot of back and forth with the readers.
An early preview of World of Warplanes I wrote for PC Gamer. Most of it is based on an interview I conducted with Victor Kislyi, CEO of Wargaming.net and lead designer of World of Tanks. He’s a really interesting guy, and talking to him gave me a real insight into the Russian games market, and why free to play took off over there like it did.
This is one of my favourite things I’ve ever written. It’s my attempt to explain the enduring appeal of Football Manager, and the way in which it creates little narratives as you play. I do this by sharing one of my favourite Football Manager memories, the story of Shane Paul, a young prospect who had one moment of glory before burning out.