Not a lot of games journalists are into Football Manager, despite its enormous popularity, many aren’t even into football, or sports of any kind. Luckily I’m not one of them, I’ve been playing FM since it was Championship Manager, which is why occasionally I get contacted to write article like this, taking a look through the FM13 review code for PC Gamer to find some quality bargains.
I have 62 different Skyrim Mods installed right now, and I’ve tried out a lot more than that. They’re getting better and better, which is why I’ve updated my Skyrim Mods post for PC Gamer to include a lot of new releases, most of which I use myself.
At some point I’ll have to get around to posting my own personal load order, which juggles a lot of visual mods and new features, but keeps the whole thing pretty lore friendly.
PC Gamer were impressed by my FTL guide, so they gave me some early code for XCOM and let me puzzle my way through it, resulting in this guide, there’s also a print version in the latest magazine (Christmas 2012).
XCOM, like FTL, is largely about risk management, and that kind of game always prompts me to try and dissect exactly what the best decisions are in each situation. Writing the FTL guide was as much me trying to get those ideas out and organised as it was about providing others with advice. I seem to be near addicted to doing it, so if you need a guide written, give me a call, I’m probably writing one in my head anyway.
Recently I’ve been doing a little bit of work for PCGamesN, the new site by Tim Edwards and James Binns, two of the guys who gave me my start in games journalism. I’ve helped them out a bit behind the scenes, but so far I’ve only got a couple of things live on the site.
Everything we know about Aliens: Colonial Marines – In which I was surprised that the phrase “make sweet love to your oesophagus” managed not be be cut.
The best mods for Napoleon: Total War – In which I learnt that Total War mods are amazing, and also that I always forget whether the ‘Total War’ bit goes at the start or the end.
A while back I reviewed Positech’s sci-fi WW1 tower defence game for PC Gamer. You can find the review here.
I liked it a lot. In fact that’s the highest score I’ve ever given out as a professional reviewer. The customisation of Gratuitous Space Battles works even better here, because the AI uses your own units against you. You should definitely check it out.
I recently spent a lot of time in the PC Gamer offices, covering the news for them while their regular newswriter was away.
I did dozens of articles for them, but here’s a small sample, collected by day. As you can see, I’m capable of generating 5-9 newsposts a day, all tracked down, researched and subsequently written myself.
I was in the PC Gamer offices recently, helping them out with some site maintenance and doing a few news posts. While I was there I had the chance to do something a little longer and deeper. This article takes a look at the upcoming British tanks in World of Tanks, and tells players what they can expect from them.
Read it here.
Interestingly I’m not really a big military history geek or anything. I didn’t know that much about tanks going into this, but after half an hour of research I managed to make it really sound like I did. I like to think this is one of my strengths as a writer, I don’t know everything, but give me a little time to brush up and I’ll pass for an expert to the casual observer.
This is one of the first things I ever got published in a magazine, and PC Gamer have just put it online. It tells a story of my first time playing World of Tanks. I figured it’d be easier to get the hang of it if I joined up with a more experienced friend, but as I rapidly found out, World of Tanks doesn’t work that way.
I ended up in a high tier battle in a tank made by Fischer Price. Read it here.
Against all odds, World of Tanks is actually a lot of fun. The trick is the way that it takes a very complex ballistics model and hides it behind some very simple FPS style controls. I haven’t played it in a while, but I’m looking forward to seeing what they do with World of Planes.
When Skyrim first came out, I figured mods for it would be a big deal, but I never realised exactly how much they’d take off when the Steam Workshop was released. I’ve spent a lot of time covering Skyrim Mods since then, and I’ve become something of an expert.
Here’s my list of the 25 best Skyrim Mods, it’s the culmination of several mods posts I’ve done for PC Gamer over several months, with new mods continually added and removed. Here’s my post for the PC Gamer Skyrim Mod collection, picking out some of the best of the Steam Workshop.
I spent a couple of months recently working at Nintendo Gamer. I helped them upload a lot of their reviews of classic games, get to grips with the CMS and decide how to lay out some of their regular features. It was a great experience, I learnt a lot about launching a new site, and spent some time working with a great team.