Za Vstrechu! (named after a traditional Russian toast) Is a game by myself and Matthew Ward. We created it for Game Chef, a nine day tabletop game jam. The theme of the jam was “There is no book” and we had to incorporate two of the following four ingredients “Glitter, Wild, Absorb and Sickle”.
We chose glitter and sickle and made a game about a masked ball on the eve of the Russian revolution. All the instructions are either on the invitation or on the masks themselves, hence the minimalist rules: (more…)
I’ll take any excuse I can to bring my pen and paper RPG knowledge into videogames, which is why I pitched Rock Paper Shotgun an article on Storium, which exists somewhere between the two.
The opening paragraph contains a manifesto of sorts:
Computers suck at stories. We’ve been trying to create AIs that will make writers redundant for decades and it’s just not happening. Even clever, experimental systems like Storybricks are using sophisticated technology to create stories which amount to “There are bandits on the road.” If you want plot twists more complex than “And then I killed the guy”, you’re going to need a writer.